A topic that I am
planning to research is the use of digital storytelling within the educational
environment. Nixon (2013) explains that
digital story telling “blends image, sound, print, and other communication
media in a dynamic real-time environment.” (Center for Digital Storytelling,
2011;Lambert, 2010;Lunby, 2009) (p. 123) Because of the nature of this literacy
practice it provides students the opportunity to not have to rely only on print
literacy to tell his or her story. Rather students can use other semiotic
resources that create meaning in the story being told. Nixon (2013) writes
“digital storytelling has the potential to provide youth with opportunities for
new sense-making of who they are using digital stories that incorporate images,
text, and sound. (p. 124) I find this to be an innovative way in which to
engage students into telling their stories as well as other stories. Digital
storytelling is like the more traditional ways we are used to telling stories. They
have a topic and contain a point of view, but as mentioned already, utilize
more multimodalities then paper and publishing technologies. Digital stories
are not lengthy, ranging in time form 2-10 minutes.
The topic of
digital storytelling is of interest to me because it is not something that I
was familiar with as an educator, so I would like to find out more information
about it so that I can use it with the teachers at my school or my own classroom.
It provides an alternative way for students to share stories. The stories can
range from true, historical, non-fiction or even made up. In addition, it can
be used with a wide range of ages, and it offers students options to include
multimodal elements.
Dreon, O., Kerper, R. and Landis, J. Middle
School Journal. Digital storytelling: A tool for teaching and learning in
the YouTube generation. (2011). Vol. 42. No. 5. pp. 4-10. Association for
Middle Level Education. https://www.jstor.org/stable/23047749.
In this article
the authors focus on preservice teachers, who are themselves 21st
century learners or “natives” who are now teaching 21st century
learners within their own classrooms. Dreon et. al (2011) make a point that
just because teachers are familiar with using technology, does not necessarily
mean it can be used effectively within the classroom. The article focuses on
one preservice teacher who uses digital storytelling via YouTube to provide
instructional support for his middle school math students. It is mentioned in the article a few times
that if we can draw on students’ interest, they are more likely to engage in
learning the content being taught. Digital storytelling can be a medium in
which to draw on students’ interest. The authors explain (2011) “Although
Tyler’s videos focus on teaching important math concepts, the stories are what
ultimately engage his students.”( p. 5) The preservice teachers took a class
that focused on digital storytelling and participated in using this medium
within their class. Digital storytelling
resembles what students are used to seeing when they are using technology to
search and get information. The connection to YouTube demonstrates how digital
storytelling is a part of youth culture allowing people to upload short videos
and search for information. While this medium can be useful, teachers need to
be mindful of student’s ability to access such content.
Hur, J. and Suh, S. (2012). Computers in
Schools. Volume 29, p. 320-328. Making learning active with interactive
whiteboards, podcasts, and digital storytelling in ELL classrooms.
According to the
article by Hur and Suh (2012) the ELL population within schools is increasing.
Compared to non-ELL students, ELL students perform lower on achievement
assessments. One reason for this according to the article, is the lack of
English vocabulary. (Hur and Suh, 2012, p. 321) The article explains a case
study done with 3rd and 4th grade ELL classrooms and the
use of interactive whiteboards, digital storytelling, and the use of podcasts
to improve learning with ELL students. According to the article interactive
whiteboards including Smartboard and Promethean Boards provide ways in which
images, videos and supporting text can be easily shared with students. In addition,
students can interact with the images and the board itself. Digital storytelling provides students
practice with oral language as they narrate stories and use other multimedia to
make meaning of content being learned. The other media used was podcasts which
allow students to hear fluently spoken native language or adjust the speed at
which stories are listened as well as the portability of podcasts on phones or tablets.
Eleven students
participated in the study during a summer program. The teacher in the study was
already consistently using technology in her practice. The results of the study
produced positive outcomes for ELL learners and as a result the authors suggest
the integration of technology within the classroom.(Hur and Suh, 2012)
Students’ vocabulary increased according to pre and post test data. Students
liked the interactive whiteboard because they were able to play games as a
class which most said helped them learn content. The teacher in the study felt
that the interactive whiteboard was useful in showing students images needed to
help further explain vocabulary that was new or to help students explain ideas.
(p.330) Also noted by the teacher was
the efficiency of using the whiteboard to quickly search for images, thus not
losing instructional time with students. (p. 331) According to the students in
the study, digital storytelling was helpful to them. The stories lasted between 2 to 5 minutes and
incorporated images and text. Students used Power Point and then an app called
Photostory to create presentations. This experience resulted in an improvement
in speaking proficiency based on the WIDA levels of students. Parents of
students also liked the digital storytelling experience because they were able
to watch it numerous times and even share it with other family members. The last
technology investigated was the use of podcasts. Not many students found this useful, but
parents liked it because it was the teacher’s voice, and they were able to know
what was happening within the classroom. (p. 334)
Lisenbee, P. and Ford, C. (2018, online
2017). Early Childhood Education J Volume 46 pp. 129-139. Engaging students
in traditional and digital storytelling to make connections between pedagogy
and children’s experiences.
This article
focuses on the use of both traditional and digital storytelling within the
early elementary classroom. The author’s clarify traditional story telling as
the children using actions, using props such as puppets, or matching words from
a story to describe an experience from their lives. (2018, p. 129) Digital
storytelling incorporates technology such as cell phones, interactive white
boards, computers, or tablets. (p.129) Students use the concept of traditional
storytelling, but use more multimedia such as images, sound, or video and can be
uploaded and saved digitally. Each of these methods is aligned to Common Core
Standards. Lisenbee and Ford explain that the use of both traditional and digital
storytelling provides students with 21st century learning skills. The
authors write about how each form of storytelling was used in the classroom,
both methods provide students with storytelling as social process of
interacting with literacy and using a variety of higher order thinking skills,
such as critical thinking, problem-solving, and collaboration. In the example of
traditional story telling the teacher reads the Very Hungry Caterpillar,
by Eric Carle. Students retell the story by acting out what happens at each
part of the story as it happens. In the author’s recount of digital
storytelling, pairs of students are chosen to retell the story of Goldilocks
and the Three Bears using the SMART board. Students can access clip art and
images via The Smart Notebook software (p. 135). While students were able to
engage in this task, they struggled with clicking on the correct story to use for
the retelling of the story.
Both traditional
and digital storytelling engage students in literacy learning and the social practice
that is part of literacy.
This link was taken
from Table 3: Resources for teachers; print books, digital books, storytelling
websites in the article by Lisenbee and Ford. (p.137)
https://www.storytelling.org/web-resources/
Lotherington, H. and Chow, S. (2006). The Reading Teacher Volume 60, Issue 3. Rewriting “Goldilocks” in the urban multicultural elementary school. International Literacy Association.
Working with a
school in the Toronto, Canada area with a high number of students who are
learning English Lotherington and Chow (2006) write about how they worked with
a kindergarten class to retell the classic story of Goldilocks and the Three
Bears using digital technology to provide students a way to tell the story
from their own culturally perspective and to teach narrative development in
early grades. Lotherington explains that as her role as a guest reader in this
class, students often chose the Goldilocks story as one for her to read to
them. She writes (2006) “ I wanted to work with the teachers and the children
to co-create a process of inviting the incipient reader into the narrative-that
is, to engage readers as writers with the agency to rework a well-known story.”
(p. 244) Lotherington conducted an action research study that was qualitative in
nature. It involved the teachers at Joyce Public Schools.
She shares the
story of one teacher Sandra Chow who co-wrote this article and is a 2nd
grade teacher. The teacher exposed her class to more classic versions of this
fairytale and had the children work on retelling to determine students
understanding of the narrative story elements. Then students were exposed to other versions
of Goldilocks and the Three Bears. Then it became the students turn to
change some of the story elements (ie: characters, setting, or the ending) to
create their own version. The teacher provided students with instructions to
rewrite his or her version. To do this students used technology and other
modalities to create their stories such as Wigglworks, a puppet show, and
visual arts, digital photography, and Hyperstudio. (p. 246) In students’
versions of the story the authors (2006) explain that students used versions of
themselves with black skin and braids, or even characters like mermaids,
sharks, space explorer and more.
According to Lotherington
and Chow the project was successful. Teachers were able to incorporate
multiliteracies in innovative ways in which students were able to practice
comprehension skills and demonstrate agency in telling his or her own version
of this story.
Student work images of their retellings:
McLellan, H. (2006)Journal of Computing in
Higher Education, Vol 19(1), 65-79. Digital storytelling in higher
education.
This article
explores the emergence of digital storytelling. McLellan (2006) writes that
digital storytelling serves “as a valuable tool in subject areas-history,
language arts, social studies , teacher training, etc.” (p 68) McLellan (2006)
explains the many benefits of digital storytelling such as visual literacy, collaboration,
and mastery of technology. Digital storytelling encompasses one’s individual
way to tell a story using various media resources. According to the article
most digital storytelling is utilized in educational settings or community or
civic environments. The power in digital storytelling is how it can be created,
saved for future use, and even shared with others. The article explains five different
applications used in digital storytelling; personal stories, digital archives, memorial
stories, avocational stories, and medicine and health. Personal stories are
just as they seem. Telling stories of ourselves and families. The author
equates personal stories to photographs of a family photo album but making it
digital and telling the stories behind the pictures. One way in which people
share stories is through blogs. In this way people are sharing personal stories
with others both near and far. Another application for digital storytelling is digital
story archives. These are explained as
websites in which people share personal stories, blogs are included in this application
as well. Topics include birth, death, food, and romance to name a few examples.
(McLellan, 2006, p. 74) Memorial stories are yet another application for
digital story telling. These consist of ways in which to remember the stories
of groups of people. Some examples from the article are those being effected by
September 11th, those involved in Vietnam, or groups who need to
tell their own narratives, such as The Japanese American Legacy Project or
American Slaves narratives. (p. 75) The last two application described for
digital storytelling are avocational stories and those in medicine and health. Avocational
stories tell about those with significant life issues while medicine and health
tell the stories of those afflicted with health issues where others can find
information or simply connect with others going through similar experiences.
The author even mentions the idea of Youtube and MySpace as tools to create
digital stories.
References
University of Houston Education. (2023).https://digitalstorytelling.coe.uh.edu/page.cfm?id=27&cid=27&sublinkid=29
Digital Storytelling 1.2: Tools for Digital
Storytelling. (2021)https://video.search.yahoo.com/search/video?fr=mcafee&ei=UTF-8&p=center+for+digital+storytelling&type




Hi Patty!
ReplyDeleteYour blog looks really cool! I like the grass and blue sky :) Also, I appreciated the graphics you included in the blog post for this module. I think digital storytelling is a wonderful way to get students engaged in material that might otherwise be hard to interface with. I think young people have a natural affinity for telling stories in multi faceted ways. I also think students of all ages welcome opportunities to be creative and digital storytelling seems like a great way to take advantage of that.
Good luck with your project!