Literacy
is ever changing and evolving. I think what
counts as literacy is a personal decision that is made by the reader and how he
or she is using it to make meaning withing their lives. Literacy can be
determined in many ways. If we think in
general terms that literacy is one’s ability to read and write, we cannot
discount the options that are available currently to do so. Literacy was once dominated by publishing and
printing technologies. (Durrant and
Green, 2000, n. pag.) According to Durrant and Green (2000) “there are more and
different technologies available.” (n. pag.) Hence, they explain to us “account
needs to be taken of a profound media shift in literacy, schooling, and society-a
broad-based shift from print to digital electronics as the organizing context
for literate-textual practice and for learning and teaching.” (Durrant and
Green, 2000, n. pag.)
Literacy
changes in response to new media by adapting.
Durran and Green (2000, n. pag.) write,“print takes a new place within a
reconceptualized understanding of literacy, schooling, and technology practice,
one which is likely to be beneficial in moving us and our children in the new millennium.” Students can now interact with platforms such
as Epic.com or MyOn. These allow students to select various stories, both
fiction and nonfiction, to read. Epic provides certain books that have read
aloud options. MyOn allows a “read to” option for students for all books which affords
all levels of readers to engage with various text levels. In addition, it
provides options for students to read at home if they have a limited number of
paper books, thus making literacy equitable. Other platforms such as Lexia and
IReady provided differentiated lessons and activities for students to engage
in. Math platforms such as IReady and Zern provide students with the
opportunity to practice math skills. ZSpace
which is available in my district for 7th and 8th
graders, allows them to experience more realistic applications in Science, such
as looking at cells, dissecting animals and much more. My daughter in both 5th
grade and 6th used Minecraft to build a colonial village and Mesopotamia
Village for Social Studies. Furthermore,
many of these platforms provide immediate data for teachers that can be used to
create small groups and to make other instructional decisions. Teachers and
students can work collaboratively via Google Classroom, Jamboard, OneDrive,
Zoom, Microsoft Teams, Google Meet and Google Drive. During one of my classes
in the M.Ed program I worked collaboratively with two other classmates to
create a Unit that spanned elementary, middle, and high school aged students.
These
new forms of communication need to be valued as ways and strategies to engage
students as well as prepare them to be productive citizens in a quickly
changing world. According to Rich (2008, n. pag.) “some literacy experts say
that online reading skills with help children fare better when they begin
looking for digital-age jobs.” We do not
need to treat digital literacies and traditional literacies as separate entities
from one another. When we view them as working in conjunction with one another,
it places value on the contribution to each.
Gillen and Barton (2010) claim that “digital literacies are not
independent of other literacies, there is a relationship between traditional literacy.”
References
Durrant, C. and Green, B. (2000) Literacy and the
new technologies in school education: Meeting the l(IT)eracy challenge? The
Free Library. (2014). Retrieved Jan 18, 2023 from https://www.thefreelibrary.com
Gillen,
J. and Barton, D. (2010). Digital literacies: A research briefing by the
Technology Enhanced Learning phase of the Teaching and Learning Research Program.
Rich,
M. (2008). Literacy debate: Online, r u really reading? Retrieved
January 22,2023.
I was talking to the teacher I work with about the article we read for this assignment. She started talking about how video games for her son are literacy based because he is able to create or construct things or create codes. There are also video games that are more education focused than playing call of duty for example. It was interesting to hear her view point about literacy when related to video games. The quote you added to your post about students needing these computer skills for a "digital-age job" made me rethink about the importance of technology in the classroom. As the world continue to add more and more technology to our daily lives, that is what the future will hold. It would be expected that in order to prepare students for society that they have technology included in their curriculum as well.
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